![dusk horror enemy dusk horror enemy](https://www.bit-tech.net/media/image/2018/12/610dfc9b-ac72-4dd0-88f4-2a64078e3368.jpg)
These straightforward, boxy levels are relatively short and filled with colored keycards and hidden monster closets. This simplicity is Dusk’s greatest strength, because this no-frills shooter is an excellent crash course in basic game design.ĭusk doesn't hide its homage to '90s corridor shooters like Doom and Quake. Dusk doesn't mess around with leveling mechanics or a sprawling narrative it hands you a shotgun and lets you loose on a demon army. In contrast, Dusk is a nostalgia trip that strips away modern expectations and delivers distilled FPS thrills.
#DUSK HORROR ENEMY FULL#
With multi-player mode finally added in the full release it really is the perfect package.Big-budget, triple-A experiences have never been better, but modern games have no shortage of long cutscenes and hand-holding tutorial sequences. While it does have its flaws they’re easy to look past. It manages to pull off the facets of 90’s FPS that worked without getting dragged down by them. The mode may not be insanely popular as of yet, but modern LAN parties for enthusiasts are just around the corner.ĭusk is a perfect blend of homage and update. The addition of a multiplayer is the cherry on the bloody cake. Regardless of its issues, Dusk does a good job of paying homage to the classic era of shooters. Fortunately, this last point at least is assuaged by the inclusion of an ‘accessible’ difficulty setting. There’s also the constant problems of coloured key puzzles and the occasionally brutal difficulty. There is a loss of direction in a couple of the maps, which was an issue in older shooters too. Your speed and agility work well in the huge open areas, but in tight corridors you just bash into walls. Throughout its three episodes it does allow some maps to get a little too tight. It’s most useful against bosses, and allows Dusk to get away with tight maps that wouldn’t have worked in Quake.ĭusk does have it’s problems but they’re pretty minor when compared to all the things that the game does right. It’s insanely useful for avoiding enemy attacks, both sliding under them as well as shunting you forward out of harm’s way. It takes your already hyperactive pace and then ramps it up to 11. The second new feature is the sliding dash. It also helps Dusk gameplay look sweet in YouTube videos. This little quirk gives the game an explicit style. It achieves nothing but looking cool as hell if performed at the right time. Oftentimes in physically impossible ways. Instead when you press the reload button you twirl your guns around before firing again. That would only slow things down after all. Just like in Quake, there is no reloading in Dusk.
![dusk horror enemy dusk horror enemy](https://static.wikia.nocookie.net/dusk_gamepedia_en/images/0/0d/Horror3.png)
There are at least a couple fresh new moves that help give Dusk a distinct feeling. Instead you’re supposed to keep moving to avoid damage while dipping in and out of cover and firing back.Īlthough Dusk seeks to ape a certain era of shooters, that doesn’t mean it doesn’t bring it’s own innovations to the table. No regenerating health and a tide of enemy attacks means that stopping for cover is rarely an option.
#DUSK HORROR ENEMY ZIP#
You zip about the maps like you’re wearing roller skates, you jump high, take no fall damage and can pump out lead like it’s going out of fashion.Īs well as being a defining factor of the type of game that Dusk is, the speed is also your main means of defense. Of course there is one other element which really stands out about that particular era, and that is the rapid frenetic pace of the gameplay. Firstly, it has similar polygonal graphics, secondly it has a one word title, and finally it is filled with blood and gore. So Dusk is aiming its sights firmly at the late 90’s era of FPS, more specifically it is seeking to recapture the gory magic that Quake found.
![dusk horror enemy dusk horror enemy](https://static.wikia.nocookie.net/dusk_gamepedia_en/images/f/f0/Black_Phillip2.jpg)
Fortunately these advancements have been brought along for the ride and thank god for that.
#DUSK HORROR ENEMY UPGRADE#
The standardization of shooter controls for one, and a serious upgrade in resolution and aspect ratio for another. Of course there are a few things that luckily have changed since those days.
![dusk horror enemy dusk horror enemy](https://nexusgames.to/wp-content/uploads/2021/05/Dusk-Free-Download-Nexusgames.to-9-1250x950.jpg)
If there’s anything that will take you back to Hollywood’s blood soaked days of old then fast-paced shooting and gibs for days will do it. Dusk is a game that revels in violence as though it was actually from the era whose graphical style it apes.